---Ermes Costello vs Trish Una---
Suggested by Nxtguystories
--Ermes--
=Strengths=
-Ermes' Stand is Kiss, a powerful close-range Stand. Its stats are listed as an A in all categories except for Precision.
-Kiss has the ability to duplicate objects by placing a special sticker on them. Once placed on the object, the sticker will create the duplicate, be it a limb, a piece, or a full copy of the object. When the sticker is removed or destroyed, the real and copy objects will be powerfully pulled towards one another and will then fuse back into a single object, likely causing damage on impact. This can allow for some creative applications, such as making traps with objects recombining or making multiple arms and legs for extra beat downs.
=Weaknesses=
-As with all Stands, damage done to it is reflected back on the user.
-Kiss' precision is listed as a C, meaning it is only average for its accuracy.
-If using Kiss' ability on herself, Ermes will still suffer the drawbacks of the ability when she removes the sticker(s).
--Trish--
=Strengths=
-Trish's Stand, named Spice Girl, is a close-range sentient Stand that can talk and think of its own accord, unlike most of its kind. This allows her to co-ordinate with Trish and also offer advice in any situation.
-Spice Girl has the ability to soften any object touched by her fists. These objects become elastic like rubber, unable to be crushed or stabbed by any object. Spice Girl is even capable of softening fast moving objects like bullets, rendering them harmless. Objects under Spice Girl's ability can be used in more direct ways, such as using the stretching effect of the elasticity to cause a violent snap back in the opposite direction.
-Object softened by Spice Girl remain that way until Spice Girl ends the effect or Trish is knocked unconscious. Undoing the effect will result in the object snapping back into place.
=Weaknesses=
-As with all Stands, damage done to it is reflected back on the user.
-Spice Girl's stats for Precision is a D, the lowest of all her abilities, and quite low for close-range stands in general.
--CONCLUSION--
-Winner-
Ermes
-Breakdown-
I'll admit that The Box kind of tied their hands somewhat. Both of their Stands function best by using the environment to their advantage, something extremely lacking in our arena. Even so, this battle is meant to prove which is better regardless of environment, and that is Ermes and Kiss!
While it never happened in the manga, in theory Trish could use Spice Girl's ability on herself, thus rendering her immune to any punches from Ermes or Kiss. While it's not an ideal defense, it does work well enough, and thus would shift Ermes' focus onto just battling Spice Girl.
The fight itself would actually be quite short in a head-on clash, decided mainly due to Spice Girl's lower durability and speed, for starters. Ermes would have no trouble winning an attack rush, the damage to Spice Gir being reflected back onto Trish's body despite her rubbery defense. Realizing that she couldn't win a damage race against Kiss, Trish would seek to change up the situation and find a new method of attack before her strength runs dry.
Having Spice Girl soften the ground beneath her feet, Trish would use the softened ground to catapult her into the air, intending to try and take the high ground for a final, all-out attack rush. As she descends to the ground with Spice Girl in front, the Stand would let loose with a volley of punches, shouting her trademark "WANABEEEEE~" the whole time. Unfazed, Ermes would have Kiss return fire from the ground while shouting her own stand cry, "OSHAAAAA..!"
Despite the clashing fists wearing Spice Girl down, it would only take one strong and perfectly aimed punch to Spice Girl's face after the beating she already took to send her and her user flying backwards. After that, it's a simple matter of Ermes gulping the pink haired girl down before trying to find a cozy spot in the prison to sleep off her meal. Hopefully Jolyne won't be teasing her about it the whole time!