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Hello everyone, I bring you the announcement of the demo of my first game Eat the World! This is the first of many short games that I have set out to develop to learn before making a big game and to start I chose an Idle game where the goal is to reduce the world population to 0!
- Sinopsis:
Kag'ya has lost a bet against her mother and as penance she has to eat the world, but to carry out this task she will need all the help she can get and that's where Goose and the souls come in!
You can download the demo here: Eat the World - Demo (Updated, bugs fixed.)
I hope you like it and see you next time!
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Posted by Anonno 1 month ago Report
It seems to immediately close after the intro cutscene. I'm not sure why.
Posted by KnightGoose 1 month ago Report
Did you do something in particular? I just tried again and it works fine for me.
Posted by asdfgzxcvb 1 month ago Report
this one look peak af. can't wait for full release. keep it up my king. (also BIGGER BELLY PLS B) )
Posted by KnightGoose 1 month ago Report
Thanks, 1.0 already exists but it is only for patreon.
Posted by LordOfGee 1 month ago Report
What are the differences between the demo and the full version? :o
Posted by KnightGoose 1 month ago Report
All upgrades are available and you can complete the game.
Posted by LordOfGee 1 month ago Report
gotcha gotcha, thanks for the quick reply!
Posted by doomed 1 month ago Report
XD a game about a planetary massacre hehe
Posted by KnightGoose 1 month ago Report
Someone had to do it, it was necessary~
Posted by Silver46 1 month ago Report
any plans to post this on itch?
Posted by KnightGoose 1 month ago Report
mmm... yes why not, I guess I can post it there too.
Posted by GreenThndr 1 month ago Report
It's pretty alright so far, looking forward to seeing the full version! Good luck with the games you work on in the future!
Posted by Omb74 1 month ago Report
I've left the game running on the side and noticed it starts to slow down after a while.
Posted by KnightGoose 1 month ago Report
yeah I have noticed it too, I already have suspects that it is the audio for some reason begins to raise its cpu usage little by little, now I am doing more tests to detect the specific cause.
Posted by KnightGoose 1 month ago Report
I have to do more tests but one possible reason is to have an audio slider set to 0, enabling the sound has brought the cpu usage back to normal, however I have to do more tests to see if that is the reason.
Posted by KnightGoose 1 month ago Report
Already fixed.