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Well,my hands largely stopped bugging me, so I decided it was high time I did a test of it to see how well its doing. So I threw together this little sprite without much of a plan.
Been a while since I've done work like this. I forgot the terrible eyestrain working like this entails. But hey, my hand held up admirably. And I even like the design for this little succubus lass, though her asymmetrical design would add a lot of additional and tedious spriting to any game project, sadly. Still, something about her says "main character."
Maybe it's the giant fist-o-doom.
I'll be resuming work on commissions and such probably tomorrow.
That is all.
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Posted by Heady9 13 years ago Report
How do you go about spriting? Do you do a rough first and then scale it down, or do you work at pixel level?
Posted by Kiyoa 13 years ago Report
Normally I sketch out an idea, then do my work at pixel level. Scaling things down, in my experience, just leads to an unrecognizable mess most of the time. I guess it does depend on the degree of difference between the sketch and final sprite size, but I generally find it most comfortable to work at the final intended size for the entire thing.
Though this one I just kinda went at it without any real planning.
Posted by Bitter 13 years ago Report
Pretty much any spriting resource I've encountered (all one of them) has said "Yeah, make sure you do everything at the final scale." Scaling down makes it way too easy for things to alias themselves out of existence, leaving you with a blob where you had, say, a shoulder.
Posted by Kiyoa 13 years ago Report
Indeed. I'm not really sure what to say beyond that, so uh... hi.
Posted by Bitter 13 years ago Report
That was sort of a redundant thing to say, on reflection.
Hello.
Posted by Bitter 13 years ago Report
Okay, now that I'm over my brain-fart, I remember how that actually SHOULD have been phrased: you work at the final scale rather than scaling down a painted picture because there are actually techniques unique to the individual-pixel scale that can be used to suggest details such as fingers, toes, chain-links, jewelry, etc. even though you haven't got the space to actually draw them in full detail. Scaling down from a larger size, as you mentioned, aliases out such details.
Posted by Kiyoa 13 years ago Report
Yeah... I kinda supposed that might be the case.
I gotta stop fiddling with this. For some reason I can't stop iterating on it; I'm giving myself a headache...
Posted by ButtPlug 13 years ago Report
First off, love the avatar pic.
Second, it's generally done at pixel level when spriting and follows a rough sk-. . .
Oh, Kiyoa already posted this. . .
Posted by SkittyMint 13 years ago Report
Wow this is really good :P
Posted by Kiyoa 13 years ago Report
Thank you.
Posted by KlinKitty 13 years ago Report
...No, no, a fisting joke would be too easy.
I wonder what sort of game she'd be in :)
Posted by Kiyoa 13 years ago Report
One with a lot of punching, no doubt. Possibly through walls.
Posted by Svartvinge 13 years ago Report
argh you beated me to it XD
Posted by Gloom 13 years ago Report
Cool pixel stuff! Love the giant fist-o-doom
Posted by Kiyoa 13 years ago Report
Indeed. I haven't done pixel stuff in a while, but it can be fun. And yeah, the giant fist-o-doom is awesome. Fist-O-Doom PUNCH!
Posted by 20002000 13 years ago Report
After this as we all know someone must a make a WW2 FPS with sexy girl vore involved. purhaps "Eating Private Ryan"?
Posted by Kiyoa 13 years ago Report
Well, FPS' are not exactly my thing, so it'd have to be someone else. I like the more arcadey examples, Quake 3 was a favorite of mine, but platformers of various stripes and old school RPG's will always hold a particular spot in my heart.
Posted by 20002000 13 years ago Report
I'm taking a degree in animation so i think i can actually begin making content for such a project of Quake like retro vore game.
Posted by Houyo 13 years ago Report
I like her arm thing. I'm a sucker for large gloves and gauntlets.
Posted by Kiyoa 13 years ago Report
The better to (FALCAWN) punch things with, yes?
Posted by Houyo 13 years ago Report
Of course. The bigger the better.
Posted by Slash 13 years ago Report
It's looking good. Pretty creative there.
Posted by Bright 13 years ago Report
Looks quite cool.
Posted by Aesir 13 years ago Report
Yay, healed hand :D