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Testing the Hand By Kiyoa -- Report

Uploaded: 13 years ago

Views: 22,690

File size: 8.67 KiB

MIME Type: image/png

Resolution: 448x576

Comments: 24

Favorites: 33

Well,my hands largely stopped bugging me, so I decided it was high time I did a test of it to see how well its doing. So I threw together this little sprite without much of a plan.

Been a while since I've done work like this. I forgot the terrible eyestrain working like this entails. But hey, my hand held up admirably. And I even like the design for this little succubus lass, though her asymmetrical design would add a lot of additional and tedious spriting to any game project, sadly. Still, something about her says "main character."

Maybe it's the giant fist-o-doom.

I'll be resuming work on commissions and such probably tomorrow.

That is all.

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Heady9

Posted by Heady9 13 years ago Report

How do you go about spriting? Do you do a rough first and then scale it down, or do you work at pixel level?

Kiyoa

Posted by Kiyoa 13 years ago Report

Normally I sketch out an idea, then do my work at pixel level. Scaling things down, in my experience, just leads to an unrecognizable mess most of the time. I guess it does depend on the degree of difference between the sketch and final sprite size, but I generally find it most comfortable to work at the final intended size for the entire thing.

Though this one I just kinda went at it without any real planning.

Bitter

Posted by Bitter 13 years ago Report

Pretty much any spriting resource I've encountered (all one of them) has said "Yeah, make sure you do everything at the final scale." Scaling down makes it way too easy for things to alias themselves out of existence, leaving you with a blob where you had, say, a shoulder.

Kiyoa

Posted by Kiyoa 13 years ago Report

Indeed. I'm not really sure what to say beyond that, so uh... hi.

Bitter

Posted by Bitter 13 years ago Report

That was sort of a redundant thing to say, on reflection.

Hello.

Bitter

Posted by Bitter 13 years ago Report

Okay, now that I'm over my brain-fart, I remember how that actually SHOULD have been phrased: you work at the final scale rather than scaling down a painted picture because there are actually techniques unique to the individual-pixel scale that can be used to suggest details such as fingers, toes, chain-links, jewelry, etc. even though you haven't got the space to actually draw them in full detail. Scaling down from a larger size, as you mentioned, aliases out such details.

Kiyoa

Posted by Kiyoa 13 years ago Report

Yeah... I kinda supposed that might be the case.

I gotta stop fiddling with this. For some reason I can't stop iterating on it; I'm giving myself a headache...

ButtPlug

Posted by ButtPlug 13 years ago Report

First off, love the avatar pic.
Second, it's generally done at pixel level when spriting and follows a rough sk-. . .

Oh, Kiyoa already posted this. . .

SkittyMint

Posted by SkittyMint 13 years ago Report

Wow this is really good :P

Kiyoa

Posted by Kiyoa 13 years ago Report

Thank you.

KlinKitty

Posted by KlinKitty 13 years ago Report

...No, no, a fisting joke would be too easy.

I wonder what sort of game she'd be in :)

Kiyoa

Posted by Kiyoa 13 years ago Report

One with a lot of punching, no doubt. Possibly through walls.

Svartvinge

Posted by Svartvinge 13 years ago Report

argh you beated me to it XD

Gloom

Posted by Gloom 13 years ago Report

Cool pixel stuff! Love the giant fist-o-doom

Kiyoa

Posted by Kiyoa 13 years ago Report

Indeed. I haven't done pixel stuff in a while, but it can be fun. And yeah, the giant fist-o-doom is awesome. Fist-O-Doom PUNCH!

20002000

Posted by 20002000 13 years ago Report

After this as we all know someone must a make a WW2 FPS with sexy girl vore involved. purhaps "Eating Private Ryan"?

Kiyoa

Posted by Kiyoa 13 years ago Report

Well, FPS' are not exactly my thing, so it'd have to be someone else. I like the more arcadey examples, Quake 3 was a favorite of mine, but platformers of various stripes and old school RPG's will always hold a particular spot in my heart.

20002000

Posted by 20002000 13 years ago Report

I'm taking a degree in animation so i think i can actually begin making content for such a project of Quake like retro vore game.

Houyo

Posted by Houyo 13 years ago Report

I like her arm thing. I'm a sucker for large gloves and gauntlets.

Kiyoa

Posted by Kiyoa 13 years ago Report

The better to (FALCAWN) punch things with, yes?

Houyo

Posted by Houyo 13 years ago Report

Of course. The bigger the better.

Slash

Posted by Slash 13 years ago Report

It's looking good. Pretty creative there.

Bright

Posted by Bright 13 years ago Report

Looks quite cool.

Aesir

Posted by Aesir 13 years ago Report

Yay, healed hand :D