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A homebrew rule set I've created for vorish antics in GURPS (Generic Universal Role-Playing System). Includes a number of new traits, some considerations and usages for pre-existing traits in vore games, and a wide range of combat techniques to represent different types of vore.
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Posted by empathos 5 years ago Report
Fantastic job!! It’s super in-depth and detailed, I’m a huge fan of all the interesting classes and abilities and traits, I can honestly see this being used quite widely!
Posted by empathos 5 years ago Report
I recommend making a forum post about this as well!
Posted by Cowrie 5 years ago Report
Where would you suggest I post such a thread? Work to be shared?
Posted by empathos 5 years ago Report
Work to be shared, vore material & upload, or vore game would all work!
Posted by Cowrie 5 years ago Report
GURPS doesn't have classes; the closest equivalent would be Character Templates, and this document doesn't even have those. I'm guessing you're referring to the martial arts section. Those are styles, an element of GURPS introduced in GURPS Martial Arts.
Posted by empathos 5 years ago Report
Yeah, aha. Pardon my lack of accurate vocabulary, I only recently learned how to play GURPS
Posted by Cowrie 5 years ago Report
Don't worry, I get it. There's a lot to learn with GURPS.
Posted by JohnnyB 5 years ago Report
Oh boy id love to play this but i doubt my friends would
Posted by grz01 5 years ago Report
Lol agree, need to be vore fans :-)
Posted by Quakebeast 4 years ago Report
Hey. I'm going to start GMing a GURPS: Vore game with JonhnnyB. Would you be interested in joining?
Posted by Cowrie 5 years ago Report
I don't have anyone to play this with myself. I mostly created this just because I like homebrewing vore stuff, and I'm partial to using GURPS stats as a method of keeping setting notes.
Posted by Quakebeast 4 years ago Report
Hey. I'm going to start GMing a GURPS game using this, with JonhnnyB. Would you be interested in joining?
Posted by Cowrie 4 years ago Report
Unfortunately, I don't think I have the time right now. Sorry.
Posted by Quakebeast 4 years ago Report
I would be happy to GM, if you are still interested. We could do it online.
Posted by JohnnyB 4 years ago Report
Hell ye drop me a pm
Posted by pendingdelet9024239vb4 5 years ago Report
Thanks for this, Would you by any chance be willing to create Call of Cthulhu vore/unbirth rules, and spells?
I was thinking of some sort of Unbirth ritual that turns the victim into a spawn of Shub-Niggurath.
Posted by Cowrie 5 years ago Report
You're welcome. Unfortunately, I'm not familiar with Call of Cthulhu. I mean, I've heard of it, of course, but I have no experience with it. So I'm not really the girl to ask for that.
Posted by Mechdragon1k 5 years ago Report
I think a inverse to reluctant predator where you only can kill by vore, and a perk that makes stomachs tougher and harder to escape since I do not see much prey escaping in vore.
Posted by Cowrie 5 years ago Report
You've got some good points there. The inverse to Reluctant Predator is sort of included in Code of Honor (The Hunt), but I probably should have something that just limits a character to killing by eating.
For tougher stomachs, the best thing to do is to take Damage Resistance and/or Injury Tolerance (Damage Reduction) with Internal, the former of which would be effectively a perk for level one, but I'd probably add it under the advantage section.
Harder to escape would be a different issue. For a game using Basic Set rules, breaking free is handled by a quick contest, with the predator rolling against ST. That's another thing that would be helped by buying Lifting ST. I suppose I could add it as a ST-based technique, though. For the other two rule sets, it's a bit more complicated. In those, the strength of a grapple, including what swallowed prey has to escape from, is based on a combination of ST and skill level. Stronger individuals and ones with higher skill are simply going to inflict more penalties on the prey's escape efforts, and require the prey to remove more CP to escape. In theory, a parry-based technique for defending against the escape attempts could work, but I feel like that might over-complicate things.
Posted by Quakebeast 4 years ago Report
I love the homebrew; Though, I'm a bit confused for calculating the number of meals for smaller and larger sized preds. What do you mean by "the square of two yards"?
Posted by Cowrie 4 years ago Report
It's the square of two yards divided by the linear measurement for the pred’s SM. So, you look up the predator's SM on the Size Modifier Table in GURPS Basic Set, read the Longest Dimension column, and divide 2 yards by that measurement in yards, then square the resulting number. Does that clear things up?
Posted by Quakebeast 4 years ago Report
Yes, thank you.
Posted by Cowrie 4 years ago Report
You're welcome. Glad to help!
Posted by Malus 4 years ago Report
I have to give this one a closer look. :)
I usually just handle swallow whole as a constriction attack with engulfing and maybe some modifiers, possibly stealing some stuff from the options under Binding.
The nice thing about GURPS is that you almost always have some tools to model things like this.
Posted by Cowrie 4 years ago Report
The benefit of this system over just an Engulfing Constriction Attack is that it allows potentially swallowing creatures of a greater SM than yourself, or, alternately, limiting you to smaller creatures.
Posted by Malus 4 years ago Report
This reminds me, did you look at the born biter feature from martial arts?
I think that kinda touches upon that.
It is for using bites on creatures, like using your teeth to grapple the torso.
Posted by Cowrie 4 years ago Report
Yeah, I'm aware of that. I should probably add a note about it's utility in vore games.
Posted by Estina 4 years ago Report
Can't believe if took me so long to have noticed this, as it is absolutely my jam. I tried doing some vore rules in GURPS myself before, but never got this far or organized with it!
Have you considered a modifier of some kind to enable hammerspace with the Swallower custom advantage? Perhaps a leveled modifier that provides -1 effective SM per level, to allow for degrees of hiding (Also makes me imagine builds with power stunts to temporarily add a few levels if the pred has to hide it quickly).
Also I find it interesting that you use strikers for breast vore and cock vore; when I was attempting to tackle this, I just went with oral as the default and additional vore types would require a level of limited Extra Mouth linked to a striker limb if appropriate.
Additionally, my attempts were a little less willing to invent new advantages and stuck too close to twisting stuff out of RAW, which is probably why I fizzled out; I tried to make increasing effective SM for swallowing whole work via an advantage that was a modified Stretching, and required internal capacity be represented with Payloads supplemented with lifting ST. I think, honestly, that your method of just adding on new rules is much simpler and easier to work with.
Posted by Cowrie 4 years ago Report
I might consider adding a hammerspace modifier in a future update. Didn't really occur to me at first, since that's not my usual sort of thing, but you have a definite point.
Needing strikers for breast and cock vore should definitely be considered an optional rule, IMO. The penalties to non-oral vore techniques mean that oral is pre-established as the default, and there are other vore types that don't require strikers.
Thanks, by the way, I'm glad you like my rule set!
Posted by NonBinaryFuta 1 year ago Report
This is great, you can tell it's a GURPS rule set because the inclusion of squares and roots means many people have to open the calculator.
Posted by Cowrie 1 year ago Report
Yeah, I think I may have gone overboard with meals math.
Posted by NonBinaryFuta 1 year ago Report
No, it's great, mostly I'm using this for the rules that can help in willing scenarios, though the grapples could be added to some enemies. that's just my idea that if you're roleplaying with the disadvantages and such to be a hero, or at least didn't build around evil, there are some kill methods like this, some cruel poisons or the use of torture for information that I see as bad roleplay.
There's an acception for 1 party member that is a slime since she has no concepts of sapient culture and morals. she also is see through which is fun.