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Some sketches of ideas for my vore game, which will be a top-down puzzle solving deal, with a Metroid-like progression.
First we have the Reformation Frog, which heals Casey and serves as a save point. It has to swallow her for a moment to accomplish this.
Second is my concept game map, with six sections, and marks where some of the locked doors/switches/items will be. Each room has a short puzzle to get to another room, some are exits hidden, and most dead ends have items or cash, which Casey can spend at a store on items to progress and protect herself. There may be a few bosses, depending on what I can program.
Not sure when I'll actually work on this, but plenty of ideas are coming to me. Of course any more work on this unnamed vore game will show up in this folder!
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Posted by VORPHIL 3 years ago Report
I like it
Posted by JuniperBerry 3 years ago Report
Thanks!
Posted by MisterEbony 3 years ago Report
Wait a sec! If its in a castle.... does that mean Nibblestitch and Juniper will be.... bad guys?
Posted by JuniperBerry 3 years ago Report
For this game scenario, yes they are! Juniper and her many minions (probably all my preds will be in it) terrify a local town, eating people or turning them into animals.
Casey, now a squirrel, has to explore the castle and become strong enough to defeat and eat the naughty vampire to save everyone!
Posted by Negator 3 years ago Report
Oh wow a frog you respawn in is a great idea! :D
Posted by JuniperBerry 3 years ago Report
Thanks! It just came to.me early this morning - why not make the save point a vore thing??
Posted by BadlyDrawnDedede 3 years ago Report
I can't help but get a "Symphony of the Night" vibe from this, everything just seems to fall into place. If this were an actual game, I'd be playing it day one!
Posted by JuniperBerry 3 years ago Report
Oooo, a little bit. Oddly, the game I played the most was Castlevania on N64. Somehow I fell in love with the black sheep of the series! You might see some influence from that game, and some from Zelda.
Hoping to start work on it in the fall!
Posted by Diversity23 3 years ago Report
That's really nice, especially the frog checkpoint. It reminds me so much of Genius pot-like checkpoints in Genesis Aladdin, that's funny ^^
It's an interesting level design for a Metroidvania game. Don't forget to add some power-ups you can obtain and permanently use whenever you need to, like the Morph Ball in Metroid or the double jump in Castlevania : Lords of Shadow (to give some examples ;^D). It could be funny to see the prey become powerful and act like the predator ^v^
As you went full on Castlevania inspiration, let me guess : in terms of bosses, Juniper is going to be Dracula, and Nibblestitch is going to be Death/Grim Reaper. Am I right :p ?
I hope you're liking to do some game design ^^
Posted by JuniperBerry 3 years ago Report
Thanks! It was just a sudden idea to add a little more vore!
Yeah, not too complicated since it's a small game, but still five areas and 50+ rooms. A few of those coloured circles represent power-ups, though I haven't worked it all out yet. I love the Metroidvania genre, though will admit that powerups are essentially glorified keys to progress. The key is to make them fun and rewarding to earn and use, I think. Also the map will probably be more complicated once it's made.
Definitely this is heavily Castlevania inspired - and believe it or not I put the most time into the N64 one, so that definitely will show in this game. Juniper does holds the spot of Dracula, with her giant bat self serving as a second form; Nibblestitch is less like the Grim Reaper, she'll be recurring and harass the player in other ways than just battles. Other boss spots can be filled with the rest of my preds.
I just love game design - making a maze with puzzles for someone to try out an enjoy means a lot to me
Posted by Diversity23 3 years ago Report
Looking forward to seeing your own take on resurrection at the checkpoint ^^
50+ rooms and five areas for your first Metroidvania game, it's quite impressive for a beginner ;D ! At least you have the spine of your game, which is a pretty good step up. Keep ahead :P
I was talking about the last bosses in Castlevania : usually, before getting access to Dracula, you're always fighting Death/Grim Reaper, and I've assumed it'll be the case here like the near last boss would be Nibblestitch and the final boss Juniper. My bad, as I don't know much about Castlevania 64 ^^"
Posted by JuniperBerry 3 years ago Report
Oh, it'll be fun. Activating a frog will play the sprite animation of it swallowing Casey, and a hand drawn internal of her will pop up in a box above, with the save menu, and her health fills up. After saving, a short delay, and the frog spits her back out - so loading a game, you'll see the internal for a sec like she just formed in there, then spat out to play.
Also, a challenging section mid game, having her carry an item that opens a door, but causes the frogs to digest her - so you have to make it across the castle without healing or saving!
And thanks! But honestly, this doesn't feel like a first foray at all, I've been designing maps and puzzles most of my life, now I just have the time and skill to actually make something. Gosh this is going to be fun!
Ah, OK I thought that. Actually there are two bosses in the side towers that fit this part, each holding one of two keys to Juniper's double-locked keep. I wanted them to be more threatening - likely the Necrosaurus and Kerosine. Nibblestitch is more the type to pester you several times through the story - and would want the most opportunities to eat you! Also I can do several forms with her, so she suits a recurring boss. If programming bosses goes well...
Sorry for rambling, I'm getting inspired to make this thing!
Posted by Diversity23 3 years ago Report
That's a tricky move as hell, but a classical one ^^. Mixing a cursed item with a key item is quite the combination, although I'm wondering in this case : being digested by the frogs is equal to game over ? Kinda curious about it ^^
Dear God, you'll put 2 boss fights akin to Death ! You're a sadistic game designer, aren't you, my dear ;p ?
I don't mind the rambling at all, as it gives me some insight about game development ^^
Posted by JuniperBerry 3 years ago Report
Mmm hmm! I love making the player do a task with some limitation, like in CV64's stage 5 - having to carry explosives across the level, no jumping or getting hit.
I might make the frogs a game over (you'll be warned about it), or the same as most enemies. A hit plays a swallowing animation, Casey loses 1-2 bits of health (it'll be like Zelda's hearts), and then spat out. But if health is gone, instead it goes to game over with an internal pic - and probably special ones when beaten by a boss. They'll have to be small pics, so easy to draw.
Oh yes, I can be sadistic! However, if you take the cave path first, you'll have an opportunity to take on one of the tower bosses earlier, and get a power up that'll make the rest easier. I don't want it to be too linear. Or too mean, supposed to be a funny, simple game.
Well, I love rambling about this stuff, and there's lots to go over with a game like this. I'll certainly be posting more as the ideas come
Posted by VoidInVoid 3 years ago Report
Did you come up with the map itself first or that little sketch at the bottom right? Either way, creating one from another is pretty impressive.
Posted by JuniperBerry 3 years ago Report
The map came first, since I had an idea already for the layout and branching routes. Then tired to draw what this odd castle & cave combo would actually look like. Thanks! Maps and scene drawing are old passions, so I've had a lot of practice connecting them
Posted by VoidInVoid 3 years ago Report
What are your tips for a good map? I've tried my hand at map-making, but I just can't get the hang of it.
Posted by JuniperBerry 3 years ago Report
I could start a PM and show you some of my work if you like, and go over map stuff?
Posted by VoidInVoid 3 years ago Report
Sure, if you don't mind.
Posted by YouCanFreshMyFresh 3 years ago Report
Now isn’t this ambitious! I look forward to seeing how this develops!
Posted by JuniperBerry 3 years ago Report
Thanks! Yeah, I get carried away with concept ideas - but, I've been playing with RPG Maker for decades, and know how to make most of this. Making real-time enemies and boss battles instead of turn-based stuff is some extra work but it's doable.
Posted by YouCanFreshMyFresh 3 years ago Report
I’m wishing you all the luck in the world with this project, can’t wait to see it in action!
Posted by JuniperBerry 3 years ago Report
Thank you! I'm excited about this one. The vore and themes are new, but I've been trying to make games since I was a kid. The map and basic gameplay combine two games I tried making back in my teens, so the ideas are there, just need to put the work into it!
Posted by tastytush 3 years ago Report
I knew I recognized a level layout when I saw one! Worked on enough of them myself in notebooks after all. Very interesting concept.
Posted by JuniperBerry 3 years ago Report
Oh yeah, I know that feeling - game maps stand out to me too, I've drawn so many. Thanks - it's really just something to work from, the final map is likely to get bigger as I make it...
Posted by AssumedPseudonym 3 years ago Report
As someone who just got started on RPG Maker two months ago — to the day, in fact — I can’t help but be curious which version you’re using.
Posted by JuniperBerry 3 years ago Report
Oh, how are you liking it? I bought RPG Maker MV on New Years during a sale, so it's being made on that. But I've used about five versions altogether over the years.
Posted by AssumedPseudonym 3 years ago Report
On MV, myself, and enjoying using it and even making progress. Not doing anything vore-themed yet, but I don’t discount the possibility after I get my current project done.
(Someone basically threw a Steam key at me a couple of months ago after I grumped about going through the VXA soundtrack and getting Ideas™ crammed into my skull without the means to do anything with them. …And then I bought VXA while it was on sale a couple of days ago so I wouldn’t have to source new music for what I’ve already got done.)
Posted by JuniperBerry 3 years ago Report
I find MV pretty decent - apparently the later MZ isn't that much of an update, and you can use plugins to make older versions do new things anyway. The touch controls are OK though - my laptop converts to a tablet, and it's kinda fun to play that way. My main game might be sold, and is general fantasy RPG stuff - ONE vorish thing planned with a boss than has a swallow move, but that's common in RPGs, it won't point to my alter ego.
Also another reason not to upgrade, RPG Maker is much more expensive these days!
The vore games I'll just release privately here, under a picture.
Oh, I've listened to a lot of game OSTs for inspiration! I write all my music in LMMS, will probably make a few songs for the vore games too
Posted by AssumedPseudonym 3 years ago Report
I seriously doubt my first project (well, technically third, but the first two were learning projects) is going to be worth trying to make a commercial game out of. It’ll be distributed on the RPG Maker forum and tossed around to the Discord servers I’m on, but that’s about it. When and if I do make a vore game, it’ll wind up here.
I considered doing my own music (albeit in MilkyTracker), but since most of my inspiration came from the VXA soundtrack, I figure it’s worth it to just spend the ten bucks for the sale price they were offering. I’ll have my hands full enough as it is, especially being a novice. ^.^;
Posted by JuniperBerry 3 years ago Report
Ah, I've tried to make games so many times, been almost 20 years now since I used RPG Maker the first time - the '95 version in that case, then 2K3 came out while I was working on it. Anyway, after all this timeI feel ready to make a decent game that might make some money. Maybe. I'll be putting its demo up on the RPG Maker forums too.
Though music writing goes back a lot longer, so most of the songs I'm remaking now were actually written many years ago.