Well from what i saw, if you lose she puts you in her underwearIf its who I think it is you need to win in the pe fight queue there's a circle of 3rd grades and what not once you've won one of them gets taken to the nurse room
Well from what i saw, if you lose she puts you in her underwearIf its who I think it is you need to win in the pe fight queue there's a circle of 3rd grades and what not once you've won one of them gets taken to the nurse room
ohhh you on about the ribbon one yeah no your rightWell from what i saw, if you lose she puts you in her underwear
Alright thanks, hopefully i can do thisohhh you on about the ribbon one yeah no your right
yeah its very easy or i thought so just attack once move attack move heal when possible use harati if you have her she can give some good buffs besides that its meh healsAlright thanks, hopefully i can do this
apparently, the file you posted is corruptedYou must be registered to see the linkspass = ggg
I'm not really a fan of the content, it looks like it'll continue this way for a while, I only bought it this month because there wasn't any preview on their twitter. I'll probably wait until he finishes this content to support again.
RELEASE NOTES:
Thank you so much for your support and encouragement over the long period of time.
This is Abelion.
This is version 0.80.
The main implementations in this version are as follows.
・Aoba no Rakuen (almost) implemented
I say "almost" because
・The potty battle has not been officially implemented
・The unique lines of the mid-bosses have not yet been implemented
・Soul effects have not been set
・There is no event when you finish collecting the key parts
Stage exploration and clearing have been fully implemented. Please enjoy.
(We will implement these unimplemented parts quickly. Please wait a little.)
Since Aoba no Rakuen is an EX stage, we have designed the stage to be small and compact so that you can enjoy only the necessary parts as much as you need.
From now on, EX stages will be themed dungeons, so we will continue in this direction.
Of course, we have also created battles and events, and have prepared treasure chests and new items. We will design it so that it can be fully enjoyed as a game.
The objective in Aoba's Paradise is to collect key parts from Dai Suido.
There are four key parts in total. Once you have collected all four, you've cleared the level.
Once you've done that, you can collect map items such as treasure chests and defeat evil enemies to collect souls.
Aoba's Paradise took a long time to develop because we couldn't decide on a direction.
I think the reason for this was that we couldn't decide how much time to spend on each element or what level of quality we wanted, so we ended up spending time on minor details of the stage. I think we spent too much time on things that weren't directly related to the fun (the aim of the stage).
I will reflect on these things in March, and I think this will lead to faster implementation of future stages.
I am aiming to complete FantasM this year.
I will increase the implementation pace.
I would be very happy if you could be patient with me.
when trying to unpack the actual game folder it says the archive folder is corruptedHow so?
To be sure, you unzipped the first archive and got three different zips, yes?when trying to unpack the actual game folder it says the archive folder is corrupted
ok, that worked, its just that i never had to do that before so i never even thought of thatTo be sure, you unzipped the first archive and got three different zips, yes?
There's a different file in all three that you unzip, then you extract from the .001 with the other two in the same folder.
You did that, right?
It's fine! I had a feeling, split archives can definitely get confusing lol.ok, that worked, its just that i never had to do that before so i never even thought of that
there's a 0.801 nowYou must be registered to see the linkspass = ggg
I'm not really a fan of the content, it looks like it'll continue this way for a while, I only bought it this month because there wasn't any preview on their twitter. I'll probably wait until he finishes this content to support again.
RELEASE NOTES:
Thank you so much for your support and encouragement over the long period of time.
This is Abelion.
This is version 0.80.
The main implementations in this version are as follows.
・Aoba no Rakuen (almost) implemented
I say "almost" because
・The potty battle has not been officially implemented
・The unique lines of the mid-bosses have not yet been implemented
・Soul effects have not been set
・There is no event when you finish collecting the key parts
Stage exploration and clearing have been fully implemented. Please enjoy.
(We will implement these unimplemented parts quickly. Please wait a little.)
Since Aoba no Rakuen is an EX stage, we have designed the stage to be small and compact so that you can enjoy only the necessary parts as much as you need.
From now on, EX stages will be themed dungeons, so we will continue in this direction.
Of course, we have also created battles and events, and have prepared treasure chests and new items. We will design it so that it can be fully enjoyed as a game.
The objective in Aoba's Paradise is to collect key parts from Dai Suido.
There are four key parts in total. Once you have collected all four, you've cleared the level.
Once you've done that, you can collect map items such as treasure chests and defeat evil enemies to collect souls.
Aoba's Paradise took a long time to develop because we couldn't decide on a direction.
I think the reason for this was that we couldn't decide how much time to spend on each element or what level of quality we wanted, so we ended up spending time on minor details of the stage. I think we spent too much time on things that weren't directly related to the fun (the aim of the stage).
I will reflect on these things in March, and I think this will lead to faster implementation of future stages.
I am aiming to complete FantasM this year.
I will increase the implementation pace.
I would be very happy if you could be patient with me.