FantasM ( Really Good Giantess Vore Game )

5.00 star(s) 3 Votes

toon667

Member
Aug 21, 2019
171
547
pass = ggg

I'm not really a fan of the content, it looks like it'll continue this way for a while, I only bought it this month because there wasn't any preview on their twitter. I'll probably wait until he finishes this content to support again.


RELEASE NOTES:
Thank you so much for your support and encouragement over the long period of time.

This is Abelion.

This is version 0.80.

The main implementations in this version are as follows.

・Aoba no Rakuen (almost) implemented

I say "almost" because

・The potty battle has not been officially implemented

・The unique lines of the mid-bosses have not yet been implemented

・Soul effects have not been set

・There is no event when you finish collecting the key parts

Stage exploration and clearing have been fully implemented. Please enjoy.

(We will implement these unimplemented parts quickly. Please wait a little.)

Since Aoba no Rakuen is an EX stage, we have designed the stage to be small and compact so that you can enjoy only the necessary parts as much as you need.

From now on, EX stages will be themed dungeons, so we will continue in this direction.

Of course, we have also created battles and events, and have prepared treasure chests and new items. We will design it so that it can be fully enjoyed as a game.

The objective in Aoba's Paradise is to collect key parts from Dai Suido.

There are four key parts in total. Once you have collected all four, you've cleared the level.

Once you've done that, you can collect map items such as treasure chests and defeat evil enemies to collect souls.

Aoba's Paradise took a long time to develop because we couldn't decide on a direction.

I think the reason for this was that we couldn't decide how much time to spend on each element or what level of quality we wanted, so we ended up spending time on minor details of the stage. I think we spent too much time on things that weren't directly related to the fun (the aim of the stage).

I will reflect on these things in March, and I think this will lead to faster implementation of future stages.

I am aiming to complete FantasM this year.

I will increase the implementation pace.

I would be very happy if you could be patient with me.
 

FL00F3RS

New Member
Oct 18, 2024
3
1
pass = ggg

I'm not really a fan of the content, it looks like it'll continue this way for a while, I only bought it this month because there wasn't any preview on their twitter. I'll probably wait until he finishes this content to support again.


RELEASE NOTES:
Thank you so much for your support and encouragement over the long period of time.

This is Abelion.

This is version 0.80.

The main implementations in this version are as follows.

・Aoba no Rakuen (almost) implemented

I say "almost" because

・The potty battle has not been officially implemented

・The unique lines of the mid-bosses have not yet been implemented

・Soul effects have not been set

・There is no event when you finish collecting the key parts

Stage exploration and clearing have been fully implemented. Please enjoy.

(We will implement these unimplemented parts quickly. Please wait a little.)

Since Aoba no Rakuen is an EX stage, we have designed the stage to be small and compact so that you can enjoy only the necessary parts as much as you need.

From now on, EX stages will be themed dungeons, so we will continue in this direction.

Of course, we have also created battles and events, and have prepared treasure chests and new items. We will design it so that it can be fully enjoyed as a game.

The objective in Aoba's Paradise is to collect key parts from Dai Suido.

There are four key parts in total. Once you have collected all four, you've cleared the level.

Once you've done that, you can collect map items such as treasure chests and defeat evil enemies to collect souls.

Aoba's Paradise took a long time to develop because we couldn't decide on a direction.

I think the reason for this was that we couldn't decide how much time to spend on each element or what level of quality we wanted, so we ended up spending time on minor details of the stage. I think we spent too much time on things that weren't directly related to the fun (the aim of the stage).

I will reflect on these things in March, and I think this will lead to faster implementation of future stages.

I am aiming to complete FantasM this year.

I will increase the implementation pace.

I would be very happy if you could be patient with me.
apparently, the file you posted is corrupted
 
Apr 6, 2022
210
231
when trying to unpack the actual game folder it says the archive folder is corrupted
To be sure, you unzipped the first archive and got three different zips, yes?

There's a different file in all three that you unzip, then you extract from the .001 with the other two in the same folder.

You did that, right?
 

w1ndow

Formerly 'w1n95'
May 19, 2024
3
1
pass = ggg

I'm not really a fan of the content, it looks like it'll continue this way for a while, I only bought it this month because there wasn't any preview on their twitter. I'll probably wait until he finishes this content to support again.


RELEASE NOTES:
Thank you so much for your support and encouragement over the long period of time.

This is Abelion.

This is version 0.80.

The main implementations in this version are as follows.

・Aoba no Rakuen (almost) implemented

I say "almost" because

・The potty battle has not been officially implemented

・The unique lines of the mid-bosses have not yet been implemented

・Soul effects have not been set

・There is no event when you finish collecting the key parts

Stage exploration and clearing have been fully implemented. Please enjoy.

(We will implement these unimplemented parts quickly. Please wait a little.)

Since Aoba no Rakuen is an EX stage, we have designed the stage to be small and compact so that you can enjoy only the necessary parts as much as you need.

From now on, EX stages will be themed dungeons, so we will continue in this direction.

Of course, we have also created battles and events, and have prepared treasure chests and new items. We will design it so that it can be fully enjoyed as a game.

The objective in Aoba's Paradise is to collect key parts from Dai Suido.

There are four key parts in total. Once you have collected all four, you've cleared the level.

Once you've done that, you can collect map items such as treasure chests and defeat evil enemies to collect souls.

Aoba's Paradise took a long time to develop because we couldn't decide on a direction.

I think the reason for this was that we couldn't decide how much time to spend on each element or what level of quality we wanted, so we ended up spending time on minor details of the stage. I think we spent too much time on things that weren't directly related to the fun (the aim of the stage).

I will reflect on these things in March, and I think this will lead to faster implementation of future stages.

I am aiming to complete FantasM this year.

I will increase the implementation pace.

I would be very happy if you could be patient with me.
there's a 0.801 now
 
5.00 star(s) 3 Votes