Uploaded: 2 years ago
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Resolution: 2880x1620
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Due to the demand of... a couple people. I've decided to start putting my models out here for people to use. I've never packaged Blender models like this before, so it probably needs work, and this is more of a test. I've uploaded her to Mega, and there's a readme file with installation instructions and some disclaimers.
Get it here: https://mega.nz/folder/M5VBGALZ#-MteVDN8PebO_eakl7_4Gg
The rig has some finnicky stuff, and there are some weird things with the file when you append it into other scenes, which is why I was hesitant to upload it.
She has some drivers controlling her face, and control bones which control her ears, which can move in all directions (And even spread open if you wanted to like... do a bit of skullfucking.)
If you use this model, please give credit. Don't distribute the file to other people, instead link them to this page.
If you have any issues, let me know, either with a comment on this post, or a DM on Ekas or Patreon.
Speaking of Patreon, here's a link to mine. Where you can get early access to animations, occasional WiPs of models like this one, and alts of renders I post on Ekas. https://www.patreon.com/SunsetSarsapariIla
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Posted by Fumika 2 years ago Report
O ya I forgot about your other model you released. I was going to try them out. But I ended up getting distracted by other projects.
Posted by SunsetSarsaparilla 2 years ago Report
How about now?
Posted by Fumika 2 years ago Report
I have tried her out. She is going to be a prey in one of my Halloween images. As for issues, the finger bones did not work. They would not bend properly, only rotate around. Even though the rotation bones were not locked. The rocket tits are odd and there were no shape keys to adjust them. But scaling the bones fixed it. And a little clipping with the jacket and dress. But again I fixed that with scaling the jacket up.
The model was still good to work with, like nothing bad to the point where I would not use the model.
Posted by SunsetSarsaparilla 2 years ago Report
When bending the fingers they are all copy rotation constrained to the first bone of each finger, which is circle shaped. Controlling that knuckle bone controls the whole finger. Just gotta make sure the bone layer containing those bones is enabled. They're part of the IK layer.