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I can't art! So enjoy the worst title card ever conceived. This was a prototype exploration of Quest and its functions which accidentally became a small text based vore game.
Hopefully some of you will get a kick out of this, but more importantly I'd love to see some feedback and what more you guys might want to see with this sort of thing. I mean I already have some ideas...
I could do a much longer and more involved Daring Do adventure.
I could do something with Skyheart to show off her new sci-fi variant persona.
I could adapt another FOE experience with this.
I could just try and do something in Ponyville.
Thoughts on these ideas or other ideas would be welcome, given if I committed to one it would take a lot longer than a week to finish.
Anyway, it's available to play here: http://textadventures.co.uk/games/view/exzklpy_pk6zjqn71dwq0a/daring-do-and-the-tutorial-of-terror
Or you can also download it from that page, then the client from: http://textadventures.co.uk/quest/
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Posted by Bangaa_Dragoon 9 years ago Report
Great job, though it would be good if there was a item to put the campfire out or a book of ancient lore that would give a extra choice for what to do with chest.
Posted by Cainiam 9 years ago Report
Put out the campfire? As revenge for it burning you? And what would you have wanted said book to do? A way to kill the Mimic?
Posted by Bangaa_Dragoon 9 years ago Report
Maybe not to kill the mimic but as a way to know it could be a trapped chest and be better for another to try to open it first.
Posted by Braeburnt 9 years ago Report
Really really great work, something in there for all of us! ^^ I'm sure you know my favorite is the three pokes ending x3 but you do a really great job on this, I'd like to see more stuff like this from you :3 Text games are always massive fun when done well! Would love to see an FOE experience put into one of these x3 maybe even have the option to put in your own character? Like have them interact and all! Or even just a your OC comes into Ponyville, what happen? (Rub all the stallion bellies please and thank you x3) But I'd love to just see more of anything like this from you! Keep up the great work!
Posted by Randomnessisbae 8 years ago Report
You shouldn't have poked him.
Posted by DarkPinkie 9 years ago Report
I liked it. Even if I had to play it on a different browser on the as the keyboard would flip out on Google Crome.
Posted by martyr 9 years ago Report
Reminds me of old Sierra adventure games.
....not sure if that's a good or a bad thing. xD
Posted by Cainiam 9 years ago Report
That was definitely the aim, heh. Like a very small, condensed one. I'd have liked to play with more non-vore related deaths, but for a vore based thing that's understandably undesirable.
Posted by martyr 9 years ago Report
Nailed iiiit.
Posted by SmaxTheDestroyer 9 years ago Report
I particularly liked the poke Vraddock three times end and the double stuffed snake end.
Would love to see an FOE one~
Posted by CaptainMoke 9 years ago Report
I really liked it. At first it seems small but then I realized how much thought you put into it. Most interactives would not keep track of what you have done to this extent. They have huge dungeons with 3 paragraphs of writing spread out into a sentence an area. Great job!
Posted by Vraddock 9 years ago Report
Gah! So much poking!
Posted by silverspec 9 years ago Report
That's the best part, lmao.
Posted by silverspec 9 years ago Report
You know, the firepit wasn't suppose to kill me, but I guess that's what I get for being dumb.
My, what a wonderful starter you got here. I've always thought about doing one of these and you got it going good.
I would definitely like to see more Daring Do things, something different from what FOE, you know? but that's just me.
Gj
Posted by juicefox 9 years ago Report
This was great! I can't wait to see more. Personally, I would prefer the Skyheart one. She's a predator so I'd imagine there would be more opportunities for vore without having to intentionally lose.
As for title card, it might have been better if you just cropped an image of Daring Do and typed in clearly font "Interactive" at the top or bottom. I scrolled past this without noticing it at all and, even if I did notice it, all that text is completely illegible in the a thumbnail. Images catch the eye better, and text can only be read in a thumbnail when there is very little of it.
Posted by Cainiam 9 years ago Report
It's pretty obvious I made that at 2am before uploading isn't it? Heh, yeah, I should have done something... prettier and more eye catching.
Posted by Reiku 9 years ago Report
This was quite a fun little thing!
It could definitely use more meat to it, if you feel up to it.
The option to pred would be a lot of fun.
If it were up to me and what I'd like to see? Ponyville, as one of the mane 6, more vore types, less scat and farting ;V
But to focus on this one, I am very impressed! There was a good bit of variety in what could happened, and some neat little easter eggs that would be a bit of a chore to find without that guide.
I'm really looking forward to more~
Posted by ViperBits 9 years ago Report
Yeah, I like your Daring Do and standalone stories! Not really a fan of FOE I'm afraid, I stopped reading those long ago. In any case, this new format is really good! I see a lot of thought and planning was put into this. Seeing your more detailed and description-heavy stories done in this way would be an epic addition!
Feel free to contact me if you ever need proofreading or suggestions for one of those projects!
BTW, I have several suggestions related to future projects like this:
1. This is indeed an amazing platform for vore. You know what I thought it was lacking? Graphic descriptions of fatal vore scenes. Of course those are good only for the minority who likes them, but you know what the best thing about this way of presentation is? YOU CAN HAVE A SETTINGS MENU! Before the story begins, ask the player about his preferences and allow him to choose whether vore and other death scenes should be implied/mild or explicit/gruesome.
You can also ask to disable scat and any other parts of the story and turn this into a FULLY MODULAR system.
2. It would be nice to have a SPOILERED/hidden menu/page with a player guide showing a tree of all possible endings and tips on how to get there for users who got stuck. This way people who are interested in challenge can solve puzzles and find all endings on their own, while people who are playing just for clop can see which decisions they should take to get the ending they want the most as well as easily check if they saw all there is to the game.
3. You should also think about adding interactive scenes. Like the part where the snake is slithering into the tent. It takes around 3 seconds for it to do it, so if the story had a pause right before this moment and then gave the player 3 seconds during which he could have used Daring's hat or a lantern to scare the snake away, this would have been awesome. Note that complex mechanics like this should be implemented ONLY together with my second proposition as getting stuck on one of these obscure puzzles would be really aggravating to most players, me included.
Posted by ViperBits 9 years ago Report
Oh yeah, personally I am not interested in being the predator, so I would omit playing the Skyheart one if you chose that route. I would rather lose and get devoured than be the predator and get bored from sitting there and rubbing my belly... For me the latter is not arousing at all.
More Daring Do, standalone or stories with Mane6 and other already established characters would be the best choice if you ask me, from the willing or non-willing prey perspective of course. I'm not really emotionally invested in caring about OCs from Fallout or other fanfics, so there is little to no feelings when they get devoured, which is why IMO it is better to use the established setting and characters rather than one-dimensional poorly though-out ones. But then again, this is just my opinion and my review. It IS biased =\
Posted by Cainiam 9 years ago Report
Suggestion number 1 is a solution to the problem that plagued me while writing this... I didn't even think about doing it like that, but the Quest system perfectly accomodates for that sort of system. I will definitely work that in so I don't have to curb my writing for the sake of not putting people off.
Suggestion 2 I did make a walkthrough on Gdocs which is linked on the Quest page... although it is severely lacking. It was a quick effort that would quickly become ugly in a larger game. Displaying trees and such I'm not sure how to do, but I'll have to look into it.
For Suggestion 3 there was a mild point of interactivity, in that if you panicked and pushed the snake out, then you lost. The idea was to keep your cool, and believe in your plan... a plan you couldn't possibly have contrived without dying to the snake first! I'd definitely do more with that though in a longer scenario.
Thank you very much for the suggestions. Number 1 in particular is a big help.
Posted by ViperBits 9 years ago Report
Yay! I wonder if you will ever decide to make a longer game like a story of Daring robbing a temple that will need us to solve puzzles in order not to get devoured or die on a trap? Maybe something dynamic with iterative development and other deaths that are not just 100% oral or any other types of traditional vore... Maybe something like "Daring Do and the Curse of the Snakebite Anklet" by Crecca?
If the answer is "yes" or "maybe", then you might need to learn to use different parameters like health, arousal, hunger, tiredness, status and so on. You know, make it a fully fledged interactive game.
Like if you get attacked by a snake, you are given a choice to struggle and it succeeds if you aren't tired or hurt. You can also choose to wait, in which case the health goes down due to constriction and the snake starts swallowing you but you are presented with an opportunity (possibly time or reflex-based) to use an item in your inventory once your hooves become unwrapped and free yourself?
And if you fail, the damage (maybe arousal as well if drugged) gradually becomes higher as the acids break down your skin and start doing more real damage to the unprotected tissues below (inside in the case of privates) and eventually you get digested or if you had insufficient health to live long enough to witness it you pass out from the pain?
Though to be honest, this might be far too much to ask from Quest... This is borderline realtime RPG game idea there :D
Anyway, the trees were figurative. The easiest way to do a guide, as I see it is the following:
A. You need a section with all game items listed as in:
1. Hat - found inside the tent. Used in scenario n, m.
2. Key - found by poking the hat (1). Opens the backpack (3).
3. Backpack - ...
B. You need a section with all scenarios:
1.
Go outside the tent. Click on the fireplace and select "Jump inside".
2.
a. Go inside the tent. Select the flap and open it.
b. Go inisde the tent. Revive Vraddock using the Stone (n). Select the flap and open it.
c. ...
With soms color-coding, formatting and indexing this should be effective and relatively easy to maintain. Of course you can always ask people to help with ideas, execution or presentation junk so that you don't have to do it all on your own.
Posted by ViperBits 9 years ago Report
Oh, forgot to say that if the struggle option in the snake scenario fails, it should either do massive damage due to agitating the predator or outright make it break your spine. This way there will be an insentive not to panic and lose their wits next time player meets a predator. Although they still might if that's their thing :D
The damage and other status updates can be shown even without pausing the narration and breaking it into multiple blocks each time. The easiest way would be to devide text on segments and show status updates in a different color at the end of the block. Do it like a step-by-step strategy with the exception of player having to miss some turns. Can probably be optional as well, but I like seeing how prey's life slowly gets snuffed out, so to see messages that indicate that digestion is really kicking into gear and she's not long due for this world will be a good thing IMO. Although it is totally inderstandable if you decide to keep it simple and omit this part!
Posted by InvalidResponse 9 years ago Report
I kept poking Vraddok and nothing happened.
Posted by Cainiam 9 years ago Report
Need to use the gemstone on him first.
Posted by simalst 8 years ago Report
will have a look at it.
Posted by Randomnessisbae 8 years ago Report
Little disappointed in myself not checking this out sooner. I really loved just how many things there were to do in such a small package.
And in case you're wondering, I did decide to be a dumbass and jump into the fire. For no reason other than to see what would happen. Best noob death. XD
Posted by exploration 7 years ago Report
There any way to get the mimic to finish eating the snake?
Really nice interactive though, I feel it makes use of the interactive elements far more than most you see around. Helps the writing's great too.
Posted by Cainiam 7 years ago Report
Heh, afraid not. If there was it would time limit you and lock you out of winning. Thanks! I tried to give everything a purpose or at least some fun description. I would love to do another of these, but the effort it takes would have me not writing fics for a while.
Posted by exploration 7 years ago Report
Yeah i guessed it was to keep the ending achievable, so i understand. Keep up the great work.
Posted by reptilemk5 6 years ago Report
Eaten by an anaconda ^^ good game